Practical info about The Clinic
The Clinic is running at the Cuevas al-Jatib, Baza, near Granada, Spain.
The dates are 30 Sept – 3 Oct 2022, inclusive.
A standard ticket costs EUR 240. Pay what you can afford tickets are available, as well as slightly higher priced tickets which help contribute to our accessibility fund.
See the Signup page for more details on pricing.
Number of players: 28
Organized by Larps on Location
The dates are 30 Sept – 3 Oct 2022, inclusive.
A standard ticket costs EUR 240. Pay what you can afford tickets are available, as well as slightly higher priced tickets which help contribute to our accessibility fund.
See the Signup page for more details on pricing.
Number of players: 28
Organized by Larps on Location
Cuevas al-JatibThe Cuevas al-Jatib is a group of limestone caves in the hills north of Granada: a former troglodyte village, which has been turned into a hotel complex.
Facilities include a swimming pool and a hammam (Arabic baths). We will have exclusive use of the site for the duration of the larp – apart from the hammam, for which we will have sessions of exclusive use on each day for in-game purposes. More info on their own website |
AccessibilityThe site is a group of mountain caves, with some steps and some steep sloping paths: so it is not straightforwardly accessible for everyone. We will be happy to discuss your particular mobility and accessibility circumstances with you.
We are happy to provide a large print or audio copy of your character sheet. We are also happy to accept audio sign ups - please ask! Everyone will be sleeping in beds (not bunks), indoors, in rooms of between two and six people. Each group of rooms has its own private bathroom and kitchen facilities, including fridges. The event is fully catered. The food is vegan by default but all dietary restrictions/requirements will be met. Name badges will be diegetic and will be kept on during the larp. |
Timetable
Here's the current draft of the timetable of the larp. This may get tweaked in places, but the general outline and the start and finish details should remain the same.
We will give more details about the expected timetable of the in-game period -- planned therapy activities, etc -- shortly.
Thursday
Organizers arrive during the evening. Some of the participants will already be here.
Friday
1200 All participants should be here by this point; start workshops
1300 Break for lunch
1400 Recommence workshops
1600 Tea break
1800 Finish workshops; time for people to get changed etc.
1900 Start the larp
0000 Organizers go to bed
0800–1000 Breakfast
1300 Lunch
[1615??] Hammam is available
2000 Dinner
0000 Organizers go to bed
Sunday
0800–1000 Breakfast
[1030??] Hammam is available
1300 Lunch
1700 End of the larp, opportunity for portrait photos, decompression and changing clothes etc
1900 Organizers join party, and it becomes more official
2000 Dinner
Monday
Pre-0800 Some food has been left out overnight in the offgame area for people who have to leave early to eat for breakfast
0800–0900 Breakfast
1000 All participants should be off the site by this time
1100 Organizers leave the site
We will give more details about the expected timetable of the in-game period -- planned therapy activities, etc -- shortly.
Thursday
Organizers arrive during the evening. Some of the participants will already be here.
Friday
1200 All participants should be here by this point; start workshops
1300 Break for lunch
1400 Recommence workshops
1600 Tea break
1800 Finish workshops; time for people to get changed etc.
1900 Start the larp
0000 Organizers go to bed
- (There is no formal end to the day’s play, but be aware of your own and each other’s needs. Between 0000 and 0800 the organizers will aim to be asleep – we can and should still be disturbed for safety-related concerns or other urgent matters, but otherwise wait until morning.)
0800–1000 Breakfast
1300 Lunch
[1615??] Hammam is available
2000 Dinner
0000 Organizers go to bed
Sunday
0800–1000 Breakfast
[1030??] Hammam is available
1300 Lunch
1700 End of the larp, opportunity for portrait photos, decompression and changing clothes etc
- Note: people can time themselves out earlier in this last phase if they wish, if their story has reached its conclusion
1900 Organizers join party, and it becomes more official
2000 Dinner
Monday
Pre-0800 Some food has been left out overnight in the offgame area for people who have to leave early to eat for breakfast
0800–0900 Breakfast
1000 All participants should be off the site by this time
1100 Organizers leave the site
Getting to the venue
The Cuevas al-Jatib are quite remote, and can only be reached by car. We have looked into the economics of organizing a coach from one of the airports, but it was not practicable.
Air travel
There's a small airport at Granada; the nearest larger airports are at Almería and Málaga. These are respectively about 60, 90, and 150 minutes from the venue by car.
Train
The nearest railway station is Guadix, which is about 45 minutes from the venue by car. It has trains from Seville, Almería and Madrid.
Bus
There's a bus station in Baza, the nearest town to the venue. Buses run here from all over Spain. This is the closest that you can get to the venue by public transport.
Hire car
If hiring a car, the venue can be found on satnav under 'Cuevas al-Jatib, Baza', There are also directions on their website.
Taxis
A taxi from Baza to the venue costs about EUR 15, and takes about 15 minutes. We are happy to help with coordinating taxi sharing.
Remember that you need to be at the venue by 1200 noon on Friday 30th September.
Air travel
There's a small airport at Granada; the nearest larger airports are at Almería and Málaga. These are respectively about 60, 90, and 150 minutes from the venue by car.
Train
The nearest railway station is Guadix, which is about 45 minutes from the venue by car. It has trains from Seville, Almería and Madrid.
Bus
There's a bus station in Baza, the nearest town to the venue. Buses run here from all over Spain. This is the closest that you can get to the venue by public transport.
Hire car
If hiring a car, the venue can be found on satnav under 'Cuevas al-Jatib, Baza', There are also directions on their website.
Taxis
A taxi from Baza to the venue costs about EUR 15, and takes about 15 minutes. We are happy to help with coordinating taxi sharing.
Remember that you need to be at the venue by 1200 noon on Friday 30th September.
Extra nightsGiven the timing and transport requirements, you may wish to come to the venue the day before the larp, or leave later. Or you may just want to holiday there a bit, as it is a very beautiful site.
You can book extra nights directly with the caves management, at this address: [email protected] We have negotiated a special price of EUR 19 per person per night. You will need to mention The Clinic, Larps on Location, and the code Resa20MayoMirella. |
CommunicationsPhone reception at the venue is not very reliable.
There is good wifi throughout the accommodation. |
Costume
Although The Clinic is set in a future of technology that we don't yet have, we don't intend for it to feel futuristic. Clothing etc should be basically the same as now.
- Clients – whatever you think that your character would wear, to visit a luxury therapy retreat in a warm country.
- Therapists – the typical clothing of your primary persona.
- Staff – professional-looking office-type clothes, plus something more relaxed for when off duty. Professor Cardew might be more academic-style; Dr Lefkowitz might be more engineer-y; as they prefer.
Diversions
Life at the New Beginnings clinic isn’t non-stop therapy from dusk till dawn (although some maybe wish that it were). Clients and therapists, and even staff, have periods of free time: to socialize, to mingle, or to relax.
It would be natural for some clients to bring diversions with them, to keep their minds fresh and energized, or to help make new friends. Books, games, jigsaws, musical instruments, art materials – anything that you feel your character might want to bring with them to a therapy weekend, it will probably be OK. Check with the organizers if you aren’t sure! Basically we wouldn’t want it to be too much of a distraction and take you away from the actual larp – and ideally it would be something that you can get play out of, for yourself and/or with other people.
Therapists and staff can also have leisure pursuits, of course: they live here the whole time, after all. The clinic itself may have a few rather randomly chosen leisure items. There may be gossip that Professor Cardew is saving up for a pool table, so they can refine their cueing skills: but not all choose to believe this.
Therapists and staff may also wish to have items or equipment relating to the conduction of therapy: particular techniques that they’re interested in, etc. Maybe tarot cards, or Rorschach blots. Again, the clinic itself has some items, and some reference materials. Check with us if you aren’t sure if your idea should be allowed!
There is also the scope for more illicit material, which the clinic might not allow [but the larp does]. Drugs of various kinds, both therapeutic and otherwise; alcohol; and so on. These would have to be smuggled in, but it’s not like people get their bags searched on the way up to the caves. [We require that any such intoxicants, stimulants, psychedelics, etc, should be represented by prop substances and larp the effects, rather than the real thing.] Again, don’t choose anything that might be game-breaking or that would distract too much of other people’s attention away from their own play.
Electric candles or lanterns can set a mood and you may want to download some music to help you relax and focus, or to really get in touch with your anger. Therapists also might want to do this for clients.
A swim can be invigorating so a swimming costume is always useful.
As therapists begin to evolve into their own personalities they may also want tools to explore who they’re becoming. Some may be interested in documenting the process either through writing, drawing or video, while others may be more interested in giving into the more emotional, and less rational side.
A notebook is always useful and can work as a journal, a dream diary or a log of your client’s progress.
It would be natural for some clients to bring diversions with them, to keep their minds fresh and energized, or to help make new friends. Books, games, jigsaws, musical instruments, art materials – anything that you feel your character might want to bring with them to a therapy weekend, it will probably be OK. Check with the organizers if you aren’t sure! Basically we wouldn’t want it to be too much of a distraction and take you away from the actual larp – and ideally it would be something that you can get play out of, for yourself and/or with other people.
Therapists and staff can also have leisure pursuits, of course: they live here the whole time, after all. The clinic itself may have a few rather randomly chosen leisure items. There may be gossip that Professor Cardew is saving up for a pool table, so they can refine their cueing skills: but not all choose to believe this.
Therapists and staff may also wish to have items or equipment relating to the conduction of therapy: particular techniques that they’re interested in, etc. Maybe tarot cards, or Rorschach blots. Again, the clinic itself has some items, and some reference materials. Check with us if you aren’t sure if your idea should be allowed!
There is also the scope for more illicit material, which the clinic might not allow [but the larp does]. Drugs of various kinds, both therapeutic and otherwise; alcohol; and so on. These would have to be smuggled in, but it’s not like people get their bags searched on the way up to the caves. [We require that any such intoxicants, stimulants, psychedelics, etc, should be represented by prop substances and larp the effects, rather than the real thing.] Again, don’t choose anything that might be game-breaking or that would distract too much of other people’s attention away from their own play.
Electric candles or lanterns can set a mood and you may want to download some music to help you relax and focus, or to really get in touch with your anger. Therapists also might want to do this for clients.
A swim can be invigorating so a swimming costume is always useful.
As therapists begin to evolve into their own personalities they may also want tools to explore who they’re becoming. Some may be interested in documenting the process either through writing, drawing or video, while others may be more interested in giving into the more emotional, and less rational side.
A notebook is always useful and can work as a journal, a dream diary or a log of your client’s progress.